Hey there!
you know call of duty? well that was the game that invented the whole sight-up-your-gun fiasco. however "realistic" that seems, think again.
a real soldier has his gun at the ready, looking down his sights with one eye, while keeping his other eye open to scan the battlefeild and see clearly. in this way, he can aim with absolute asuredness as to where he is aiming, while seeing not a big gun in front of him, but a clear veiw of the enemy.
now then hear me out: don't do sighting up! don't do the inacccuracy reticle! these things aren't what a real soldier will see.
instead, try something revolutionary. try having a stylistic aiming reticle that represents the iron sights of the gun you are using, representing the view from the right eye. the main view will represent the veiw from the left eye. since the cross hair represents the iron sights directly, when you move and shoot, the cursor will bounce around like the iron sights would, so that the gamer knows where exaclty the gun is being aimed, but there is still skill and tactics to keep the gun steady while in combat.
the sighting up and inacurracy crosshairs is extremely over done. go beyond ordinary! make a definitive game for yourselves!
thanks




