Please oh Please consider this revolutionary suggestion:

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Please oh Please consider this revolutionary suggestion:

Postby |Font| » Thu Mar 11, 2010 9:59 pm

Hey there!

you know call of duty? well that was the game that invented the whole sight-up-your-gun fiasco. however "realistic" that seems, think again.

a real soldier has his gun at the ready, looking down his sights with one eye, while keeping his other eye open to scan the battlefeild and see clearly. in this way, he can aim with absolute asuredness as to where he is aiming, while seeing not a big gun in front of him, but a clear veiw of the enemy.

now then hear me out: don't do sighting up! don't do the inacccuracy reticle! these things aren't what a real soldier will see.

instead, try something revolutionary. try having a stylistic aiming reticle that represents the iron sights of the gun you are using, representing the view from the right eye. the main view will represent the veiw from the left eye. since the cross hair represents the iron sights directly, when you move and shoot, the cursor will bounce around like the iron sights would, so that the gamer knows where exaclty the gun is being aimed, but there is still skill and tactics to keep the gun steady while in combat.

the sighting up and inacurracy crosshairs is extremely over done. go beyond ordinary! make a definitive game for yourselves!

thanks
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Re: Please oh Please consider this revolutionary suggestion:

Postby Alpha Red » Fri Mar 12, 2010 8:00 pm

Correct me if I'm wrong, but are you suggesting something similar if not hte same as in the flash game 'Weapon'?
http://armorgames.com/play/5031/weapon
Or soemthing like in the HL1 mod, The Trenches?
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[23:51] <AlphaRed> why he's not working for a ballin' dev team like us I dunno
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Re: Please oh Please consider this revolutionary suggestion:

Postby milkydeathgrind » Fri Mar 12, 2010 11:15 pm

Uhhhhh........ what? I personally think in a realism FPS you should be able to see the gun and then when you aim still see the gun. Is the gun just supposed to magically disappear and give you a dot for aiming? Aiming reticules are awful and should be banned outright from all shooters from hence forth. There's nothing more realistic than having to aim down the sights of a gun to get a bead on your target. I also think "iron sight aiming" gives you a WAYYYYYY more satisfying gaming experience.
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Re: Please oh Please consider this revolutionary suggestion:

Postby Damien » Sat Mar 13, 2010 12:05 pm

Hello.

If there was a way to render two images, one for the left eye and the other for the right eye and project them correspondingly to each eye, these kind of suggestions would make more sense.


So the argument is that this is more realistic when opposed to the iron sights system. This would make Counter Strike's aiming system more accurate than Operatrion Flashpoint's Or ARMA's but the fact is that it isn't.
Use your hand to cover one of your eyes partially, as the iron sight would. You'll notice it takes away from a bit of your view even though your other eye is open.
Consider this: the left eye would see a bit of the profile of the gun while the right would see it's back. There is no way to make this look good on a single monitor where the player can focus on any part of the screen.

Gameplay is (or should be) the priority. That means there have to be some trade-offs. Aiming down the sights does give you more precision but the cost is not being able to see as much.
In my opinion, using the iron-sight system is the best way to achieve this while keeping it as realistic as possible.
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Re: Please oh Please consider this revolutionary suggestion:

Postby milkydeathgrind » Sat Mar 13, 2010 2:27 pm

Although they do now have sophisticated gaming technology that allows you to wear a headset with two independent HD quality screens (one for each eye) and the combination of your head and hand\arm movements control the game without your typical keyboard and mouse Vizux VR920 Virtual Reality Video iWear (known as the augmented reality accessory kit). So i suppose you could actually make an FPS specifically geared towards using that technology. I've used the screen headset and it's a bit disorienting at first but once you wrap your brain around the concept it's crazy fun. Pretty soon we'll all live in a massive virtual metropolis where our "avatars" live our lives for us (remind anyone of any movies or tv shows? lol). Until everyone can afford this type of stuff i wouldn't expect it to be the "norm" any time soon.
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Re: Please oh Please consider this revolutionary suggestion:

Postby JWB » Sun Mar 14, 2010 8:55 pm

|Font| wrote:a real soldier has his gun at the ready, looking down his sights with one eye, while keeping his other eye open to scan the battlefeild and see clearly. in this way, he can aim with absolute asuredness as to where he is aiming, while seeing not a big gun in front of him, but a clear veiw of the enemy.


From the Game Treatment (game overview):
Gameplay Highlights wrote:
  • Reflexive shooting techniques, with emphasis on iron sights and quick kill, replace the typical crosshairs sprite found in most first person shooters. The techniques, coupled with respiration control, greatly improve the accuracy of shot placement.
  • Quick kill replaces the grossly unrealistic hip-shooting stance. The weapon's muzzle is held approximately two inches below the target, effectively placing the barrel parallel to the line of sight. The shooter learns to sight above the barrel, rather than along the barrel.

Read more about it from the references links: REFLEXIVE SHOOTING (globalsecurity.org), and PISTOL QUICK KILL (pointshooting.com). The former is a section in the "Urban Combat Skills" chapter from a military field manual, the latter is from a site dedicated to "point shooting".

|Font| wrote:instead, try something revolutionary. try having a stylistic aiming reticle that represents the iron sights of the gun you are using, representing the view from the right eye. the main view will represent the veiw from the left eye. since the cross hair represents the iron sights directly, when you move and shoot, the cursor will bounce around like the iron sights would, so that the gamer knows where exaclty the gun is being aimed, but there is still skill and tactics to keep the gun steady while in combat.

The others have given ample reasoning for why such a system will be low priority. Strictly griping about semantics for a moment, forcing left/right eye wouldn't work since people (should) aim by taking their dominant eye into consideration, which would change which eye is aligned with the cross hairs. Not a difficult thing to resolve, but something to keep in mind.
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