by Damien » Mon Apr 06, 2009 7:36 pm
Just an editor shot:
*Image removed*
The "shader missing" texture is supposed to be Caulk but turns out this way since it's being lit and there are no texture maps applied, just an editor image. The block on the door and inside one of the rooms is supposed to be player's size. Also, if you could see it, it would be TC:Eish white and not Q3ish transparent purple.
Also, before I forget, we should discuss the texture scale (square pixels per square unit[s]) aswell.
Last edited by
Damien on Tue Apr 07, 2009 3:06 pm, edited 1 time in total.