Yeah thanks. I did manage to figure it out yesterday

. Normally it would have been plain as day, but our code had already been changed a bit with some Tremulous code. Pretty much a case of the left hand not knowing what the right hand is doing. So then when I went into to fix this issue, the code was a lot less obvious (pretty much because JUMP_VELOCITY no longer did anything, and appeared to be a brand new thing my fellow coder had added but not yet implemented, since it was not used anywhere. Then, where it was supposed to be used there was a hard coded value heh. So it just took me a lot longer to put the pieces together and see that was what I was supposed to do.
Although, on the topic of jump velocity, I now have a weird issue - albeit an unimportant one. Today I have been adjusting the various player speeds, and my goal is to match all the player speeds in alturt (my mod) with urt. I coded a speedometer in alturt so I could compare the speeds.
The funny thing is, I increased JUMP_VELOCITY to 364 yesterday and now the player can jump as high as he is supposed to. But in urt when you jump straight up (to the same height that velocity 364 lets me jump to in alturt) the XYZ speedometer says 264. Nothing wrong with that number, but in my mod when you jump straight up it says 321! Even though both players jump to the same height :p I presume lowering the JUMP_VELOCITY would adjust my 321 to match urt's 264 - but, that would then make my player no longer able to jump as high as the urt player. Very weird :p
Btw I am judging how high the players can jump based on how high of box they can jump onto. So.. I dunno, maybe Urt has some sort of grace value to still let a player get up or something. I have no idea.
Anyhow this isn't important, just thought I'd talk about a mysterious and potentially interesting coding thing.