More informations

Anything related to C43: UW.

Re: More informations

Postby Marty » Wed Sep 30, 2009 12:22 pm

the following has nothing todo with code43
Hecler if u still have those maps somewhere you could go to our (MASSA) forums and post them in custom maps section and they might just make it to the server ;)
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Re: More informations

Postby sxy » Wed Sep 30, 2009 12:56 pm

I never understood how can you write japanese in latin font?
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Re: More informations

Postby HECKLER » Wed Sep 30, 2009 1:20 pm

>>Marty
I found the existence of the server named MASSA for the first time here. :oops:
I will put the my maps some time.

>>sxy
This Japanese message is for BBCTV.
by the way,This Japanese means thanks and Good luck for BBCTV by an entrance examination.
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Re: More informations

Postby JWB » Thu Oct 01, 2009 5:58 am

sxy wrote:I never understood how can you write japanese in latin font?

I think it's called romaji, and is the phonetic spelling.
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Re: More informations

Postby BBCTV » Thu Oct 01, 2009 4:00 pm

Yes. We use romaji.

Thank you, HECKLER san.
"Oremo Code43 to HECKLER san ni kitaisiteimasu. ganbattekudasai."
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Re: More informations

Postby HECKLER » Sun Oct 04, 2009 5:42 am

Hi
Unfortunately,Xreal (latest ver) was not able to be executed. :(
because error that "recursive error after : couldn't compile glsl/genericSingle_vp.glsl".
I think my GPU was not support to OpenGL(glsl/genericSingle_vp.glsl).

but,xreal of ver PreAlpha_20080704 was able to be executed. :)
Immediately,I make the test map and compile this map.
And,I (test)played this map

Image Image Image
Image Image

Is maps good in such feeling?
I'm making map
"Suburb" : complete 10%
"Ship" : complete 55%(now active)

My Blog : Sea-OS : Blog
My HP : Sea-OS
My art is released in the following license:
Image
I LoVE "Ichigo masimaro"
HECKLER
Art
 
Posts: 40
Joined: Sat Sep 26, 2009 12:07 pm
Location: Japan

Re: More informations

Postby atrakeur » Sun Oct 04, 2009 9:42 am

Remember, we are just using the xreal engine...
All other xreal media cannot be used for code43.

You'll have to create your own shaders and textures or wait the prealpha to begin a serious mapping work...
Before that you are working on a non-released version of a game at your own risk... Common technics must keep unchanged but some other specifics things can be changed/added/removed before code43 come out.
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Re: More informations

Postby HECKLER » Sun Oct 04, 2009 12:40 pm

Thank you for valuable information.
And, I understood to able to use not all medias of xreal.

I have little my texture and shaders now,
so I want to start to make more texture and shaders.
(Above image is using texture and shader that I edited)

And, I have question about texture: on texture scale and texture size.
I heard by the rumor texture scale is 0.125.(forgot information source...)
Is it true? and,is it invariable in the future?
Next,my texture(wall,ground etc)most large size size is 1024x1024 now.
How large code43's corresponded largest texture size is?
I'm making map
"Suburb" : complete 10%
"Ship" : complete 55%(now active)

My Blog : Sea-OS : Blog
My HP : Sea-OS
My art is released in the following license:
Image
I LoVE "Ichigo masimaro"
HECKLER
Art
 
Posts: 40
Joined: Sat Sep 26, 2009 12:07 pm
Location: Japan

Re: More informations

Postby Marty » Sun Oct 04, 2009 2:24 pm

Or maybe you could join the team ;)
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Re: More informations

Postby Alpha Red » Sun Oct 04, 2009 4:09 pm

That's the exact same error I get. Man I swear that my computer has been able to run GLSL.
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Image
[23:51] <AlphaRed> why he's not working for a ballin' dev team like us I dunno
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